COMBAT
Armor Infantry Anti-Tank
same type โ†’ both destroyed
WIN BY
โ˜…Kill the enemy Commander
โŠžHold more center cells than enemy for 5 turns
โœ–Wipe all enemy Infantry
RECON
Starts disguised as Infantry. Assassinates Commander from adjacent square (incl. diagonal). Moves 2 squares. Dies to any combat unit.

RULES

Rules
Examples
Overview

Front Lines is a simultaneous turn-based strategy game on an 8x10 grid. Two players deploy armies and take turns planning 3 actions each. Both players' actions resolve at the same time.

Combat Triangle
Armor Infantry Anti-Tank
same type โ†’ both destroyed 1-for-1

All combat resolves simultaneously. Advantaged type destroys the disadvantaged type in equal numbers. Superior numbers can overcome type disadvantage โ€” extra units survive. Same type cancels 1-for-1.

Unit Stats
InfantrySpeed 1 ยท Combat ยท 8 starting
ArmorSpeed 1 ยท Combat ยท 3 starting
Anti-TankSpeed 1 ยท Combat ยท 2 starting
ReconSpeed 2 ยท Assassin range 1 (incl. diagonal) ยท 1 starting
CommanderImmobile ยท No combat ยท 1 starting
Win Conditions
Commander Kill โ€” Destroy the enemy Commander with any combat unit, or assassinate with Recon from an adjacent square (including diagonal).
Infantry Wipe โ€” Eliminate all enemy Infantry (on board + spawn pool = 0).
Territory Hold โ€” Hold more center squares than the enemy for 5 consecutive turns.
Turns & Actions

Each turn, both players simultaneously plan 3 actions (move or spawn). Actions resolve one step at a time. Units meeting enemies on the same square trigger combat.

Mobility

A unit can move forward (toward enemy) multiple times per turn, but can only move backward (toward own base) once per turn. Retreating is costly!

Spawning

Spend 1 action to spawn a reinforcement unit from your reserve pool on your back two rows. Reserve pool: 1 Armor, 2 Anti-Tank, 1 Recon.

Stacking

Up to 2 friendly combat units (Infantry, Armor, Anti-Tank) of different types can share a cell. Recon and Commander must always occupy a cell alone (no stacking).

Fog of War

The enemy back row is hidden. Recon units reveal hidden squares within Manhattan distance 3.

Special Units

Commander โ€” Killed instantly by any combat unit. Losing your Commander means defeat.

Recon โ€” Moves 2 squares. Killed by any combat unit. Reveals enemy backline. Recon vs Recon: both die. Assassinates the enemy Commander from any adjacent square (including diagonal).

Commander Skills

Click your Commander to access powerful one-use abilities. Each skill can only be used once per game. Skills resolve after all movement and combat.

Airstrike โ€” Destroys all units on a target square. Can target your own half and up to 2 rows into enemy territory (center columns only).

Reinforce โ€” Drops 1 Infantry onto a target square by helicopter. Same targeting range as Airstrike.

Land Mine โ€” Places a hidden mine on a square. When any unit steps on it, all units on that cell are destroyed. The mine is invisible to the enemy.

Recon Disguise

Recon units start disguised โ€” they appear as Infantry to the enemy. Moving more than 1 square reveals their true identity.

Timers

Online โ€” Deployment: 2 minutes. Planning: 45 seconds per round. Hot-Seat โ€” Deployment: 2 minutes. Planning: 60 seconds per round. If time runs out, your current actions are auto-submitted.

Draw Conditions

The game ends in a draw if: only Commanders remain with no spawns left, the same board position repeats 3 times, or 10 turns pass with no casualties.

Watch short scenarios showing how the game plays out.

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Turn 1
DEPLOYMENT
Deploy your units
1:00
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Actions
All actions planned
DEPLOY (uses an action)
COMMANDER SKILLS
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Player 2's Turn

Pass the device to Player 2

DEPLOYMENT

Victory!

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